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Unplugged activities

Math games with KUBO

Math is often taught through play, especially with younger students. Simple Math games are a great way to engage students

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Computational thinking

What is tinkering?

Through tinkering, students will be able to use all 21st Century Computational Thinking Skills. Many words are associated with Computer

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Skills and abilities

Parson’s Problems

Assessing a student’s understanding of programming can be challenging as the majority of learning is a hands-on application that requires

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KUBO is a simple, intuitive plug-and-learn tool with low complexity and easy adoption for teachers. The unique, hands-on, TagTile® system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged 4 to 10+.

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