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Learning through storytelling with KUBO

Nicola Kleiser,
Educational Technology Consultant
United Kingdom

Storytelling creates a sense of connection and allows students to build familiarity and trust. Storytelling can have beneficial effects on reading skills as students can associate meaning and emotion with words and develop vocabulary. Storytelling sparks a student’s interest and makes learning more memorable. This blog will explore how storytelling can be built into KUBO lessons across the curriculum.

My dream room

This is an activity that can include Art and Literacy. Students use a blank map to create their ideal room. Next, they write a story which describes a tour of their room and what they like to do in the room. It will also need to include a route for KUBO that matches this story.

For example, this is my room. My favourite places are my reading tent, where I can sit on a nice cushion and read my books. My desk is where I like to draw pictures…

If the focus of the lesson is literacy this can be used to develop language used to describe the room and activities.

More experienced users of KUBO can use KUBO Coding+ Set to create a function and include a pause at each location to allow time for them to explain. 

A variation of this could be a memory game with a story. Students have to remember all the places in the room KUBO visits by creating a story. 

Where in the city?

A Geography and Math lesson with a KUBO twist. Can students navigate the city using a story including North, West, South and East as instructions for KUBO? 

Students need a city or town map. They can design their own (Art & design) or they can use Map maker. This example uses one of the KUBO Coding Math maps.

Student 1 decides on the start and the endpoint and creates a story which includes a  series of instructions to travel between the two points. They can only use instructions such as KUBO is going on a journey. It starts facing North and travels two squares north, then turns and travels three squares east…

Student 2 must create the route without seeing the Map and using Student 1’s story instructions only. This is fantastic for developing descriptive and listening skills.

The students then test the route and see if they have been successful. If not it’s a great opportunity for debugging their route!

Alien Habitats

This activity includes Science, Art, Design and Literacy. Students design an alien and its habitat

A costume for KUBO can be made to turn KUBO into an alien. Students design a habitat map for Alien KUBO. They have to describe how Alien KUBO is adapted to their habitat. 

Example:

Alien KUBO has big eyes as the planet is dark and big eyes will help them see better.

Alien KUBO has big wheels to help dig up holes to find food.

As an extension students can write a story about the ‘day in the life of alien KUBO’ this can include its adaptations.

There are many more ways storytelling with KUBO can be included in lessons. We would love to see your ideas too!

Book a demo today and get an introduction to the world of KUBO!

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KUBO is a simple, intuitive plug-and-learn tool with low complexity and easy adoption for teachers. The unique, hands-on, TagTile® system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged 4 to 10+.

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