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Story Time!

Rikke Bergreen Paaskesen,
Curriculum specialist and Educational advisor
Odense, Denmark

In the latest in a series of free KUBO activities, we’ve come up with some really nice ideas for your younger students. This pack is a great example of how you can teach so much more than just computer science through coding.

This week’s Inspirational Activity is called Story Time! KUBO is attending a costume party and wants to dress up. The pack includes a new KUBO cut-out outfit for you to download and use in the classroom. It includes a list of activity ideas and cross-curricular targets that you can achieve. The activities are suitable for students from about 4 to 8 years.

Students design and dress up KUBO as their favorite storybook character – for example Robin Hood.

The students learn how to create a step-by-step route for KUBO to complete a task – like bringing KUBO and his friends from the forest to the party. Other characters from other stories could attend the party as well.

KUBO expert and STEAM* enthusiast, Rikke Paaskesen, explains:

“Some students like to cultivate, to draw, to create, and to develop elements of a story. Others like to practice math, directions, and calculations while navigating or controlling a device. The KUBO Story Time activities allow for both of these approaches for a really fun STEAM program of learning.”

*STEAM – Science, Technology, Engineering, Arts and Mathematics

Find out more about this activity here.

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KUBO is a simple, intuitive plug-and-learn tool with low complexity and easy adoption for teachers. The unique, hands-on, TagTile® system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged 4 to 10+.

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