Organised by KUBO Robotics and H.C. Andersen Festivals, the International STEAM GAMES 2023 Competition invites students from China and Denmark to participate in a fun-filled and exciting day of hands-on coding.
The Competition is an exciting opportunity for young students (6-10 years) to celebrate and explore the world of H. C. Andersen and STEAM. It provides an excellent platform for young minds to showcase their creativity, teamwork, and problem-solving skills.
“KUBO visits Hans Christian Andersen’s Hometown.”
Date & Place
The competition day will be held on 21st August at Odeon, Odense, Denmark.
The competition will bring together students from different nations.
The competition is open to 6-10 years old kids located in Denmark. Each team should consist of 2-3 students.
For more information about the competition, please check our booklet in English here and in Danish here.
Preparation for the Competition
KUBO Coding Starter Set (#1030) and the green and orange function Tagtile®️ pieces from KUBO Coding+ Set (#10102).
Encourage the use of recyclable materials and incorporate H.C. Andersen’s fairy tale characters.
Competition Map —”Visit H.C. Andersen’s Hometown”. The map will be provided on the day of the competition.
If you would like to practice before the competition, you can download the map here (A3).
Mission points include:
- H.C. Andersen Museum
- H.C. Andersen Festivals
- H.C. Andersen’s Childhood Home
- Odense Aarfrt
- H.C. Andersen Parade
- Hans Christian Andersen sitting on a bench
- The Hans Christian Andersen Statue
- The Steadfast Tin Soldier
- The Paper Boat
- The Little Mermaid
- The Emperor’s New Clothes
- The Woman with the Eggs
- The Flying Trunk
Description of the Competition
The competition consists of two sections, On-site Coding and Demonstration.
On-site Coding Section
Each team uses TagTile®️ pieces to program the KUBO robot to complete a special mission. The mission will be about visiting H.C. Andersen’s hometown and it includes start and end points, and three must-pass points. The mission will be announced on the competition day.
Each team will design and create a costume for the KUBO robot before the On-site Coding competition. The costumes should be related to H.C. Andersen’s fairy tales and characters. Each team will prepare a presentation about their team, design concept & implementation process, and relevance to the H.C. Andersen world. The presentation should not exceed three minutes.
Why You Should Sign Up
By participating in this international competition, students will have an opportunity to experience a unique cultural exchange while learning and having fun. It is a great way to practise and showcase their learnings from school, make new friends, and understand different cultures.
In addition, the competition focuses on the following learning outcomes. Through Teamwork and Collaboration, the participants will demonstrate their coding and tech skills by programming KUBO to complete the mission of visiting H.C. Andersen’s hometown. They will also strengthen their Arts and Drawing skills by creating a handcrafted costume for KUBO and their Presentation and Communication skills as they present their work to the judges. Finally, the kids will explore the magical world of H.C. Andersen’s fairy tales and learn about his life story and history, all while developing Literature and History skills.
The sign-ups are free and will be processed on a first-come-first-served basis. The deadline for sign-ups is on 20th June 2023. To sign your team up, please send an email to [email protected] with the following information:
- School name
- Students names
- Teacher/coach name
- Have you used KUBO before?
- How long time have you been using KUBO
So, what are you waiting for? Join the International STEAM GAMES 2023 Competition and get ready to learn, have fun, and win unique prizes!